More than five years later, that game is still in development.
"Dreams" is a bit of an enigma at this point, repeatedly teased and delayed across the entire lifespan of the PlayStation 4 console. It's currently planned for launch at some point in 2019.
In a recent beta, the world finally got its first look at "Dreams" - and what players created in that beta is a tantalizing look into what could be one of 2019's most interesting games.
Like "LittleBigPlanet" before it, "Dreams" is only a "game" insofar as it comes with a set of example games created from its tools.
For instance: In "LittleBigPlanet," the previous game series from Media Molecule, you could buy it and play through a "campaign" of levels/worlds. But the real point of buying "LittleBigPlanet" was to create your own levels and play the creations of the game's community.
Such is the case with "Dreams." It has a "campaign" of levels created by Media Molecule, but they exist as a demonstration of the game's creation tools.
Also like "LittleBigPlanet," an online depository of creations - freely playable by anyone - is a big part of the experience.
To that end, "Dreams" is three components:
1. A main campaign 2. A robust "creation" mode 3. A community-driven selection of player-created content.
It's the latter two components of the three that people got to explore in a recent beta for "Dreams," and the results are remarkable.
More than just tools for creating games, "Dreams" can be used solely for visual design.
The eggs you see above, for instance, were created by Ben Presland.
"I made some eggs! One of my first sculpts in the 'Dreams' beta," Presland said on Twitter. "Thanks to @mediamolecule for the awesome creation tools, I was surprised how quick it was to learn the tools."
This pool game was created by "Dreams" designer John Beech, who demonstrated it during one of Media Molecule's streams:
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